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Aircraft Standards
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The aircraft tilt on curves, the angle is based on the rate of curvature, and it commences above a set speed. This allows the aircraft to remain level while taxiing on curved track, below the tilt speed. Many aircraft lift the tail to take off, and this is automatically controlled in the scripts.
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They have automatic retractable undercarriages, these retract at a speed set in the config file string table, and this and the tilt speed is user changeable. Landing gear for some earlier aircraft used a pantograph model, this has some limitations in Trainz under AI, so is being replaced progressively for those models.
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The aircraft do not have an operating interior, there are no operating cab levers, but the aircraft will operate under cab control. They do have various exterior views based on an invisible interior, using the [ and ] keyboard keys while in interior view.
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Many aircraft will load and unload passengers and goods at suitable airports,
and have night lighting and animation effects.
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The keyboard keys H, B and V can be used on most aircraft to operate animations such as gun sounds, flaps and spoilers, landing chutes, folding wings and other animations. These may also be triggered by a special Aircraft Action Trigger for placement on the track. See the individual aircraft details below for information on these attributes.
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About This Page
These are the military aircraft models. The page lists most of the available aircraft. It provides details of each aircraft, the animations available and the operating keys for each. Keys H, B and V usually operate guns, missiles, doors and other animations on military aircraft. Some do aerobatics or flare on landing. Please read the aircraft config file description for individual trigger settings.
Because the same number may trigger flaps on commercial aircraft but missiles on military, you can use different runways, two are available. Additionally, the trigger can be set to train priority, so if commercial and military aircraft are given a different priority, the trigger will ignore inappropriate aircraft on the same runway.
Please also refer to the associated Aircraft - Commercial page for other aircraft, some of which may be used for both Military and Commercial use.
Models are now classified as build 2.7 for Trainz Classics. They do function in TS2009 and TS2010.
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A10 Thunderbolt Warthog
The A10 is a ground attack aircraft with a relatively low speed. The model has an automatically retractable undercarriage based on aircraft speed.
It has a nose mounted Gatling gun operated by the horn button. It will fire missiles using the B key, and flares using the V key.
The new Aircraft Action Trigger by Boat can be used to trigger these actions on the aircraft, kuid 76656:24050.
Updates to aircraft include landing gear retraction based on aircraft speed, and configured to work with the Aircraft Action Trigger. Two versions are available.
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A10 Animation
The A10 has an animated Gatling gun operated by the Horn "H" key,
fires two Paveway smart bombs using the Bell "B" key, and
it also fires flares to the rear using the sanding "V" key.
Note: For updated and new models the use of the sanding key will only work in TRS2006 or later, so all models will be released as build 2.6 for TRS2006.
This has other advantages, the ability to remove the click clack track sound and to have the invisible track show in the minimap for navigation is only available in TRS2006. |
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Tiger Moth Biplane Camouflage
The Tiger Moth has a pilot but no retractable undercarriage obviously.
Aircraft that use a rear mounted tail wheel on the ground need to lift the tail on take off. The aircraft script allows this to happen. The script also tilts all aircraft realistically on curved track.
Two versions in blue and yellow are also available. See the commercial page for the aerobatic models of the Tiger Moth.
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Bristol Beaufighter
A flyable Bristol Beaufighter Type 156 in the RAAF colours. This had a top speed of 320 mph (280 kph).
The horn key H triggers machine gun sounds and the bell key B triggers smoke and sound from the cannons.
Note: the models are listed as TRS2004, but the bell scripting for the smoke and sound will only work in TRS2006 or later.
A camouflage version is available. |
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Boeing B-24 Camouflage
The crew in gun turrets are animated.
The top speed for the B-24 aircraft is 470kph.
The second version available is the Australian Liberator that operated at Tocumal in 1945, in aluminium colour and Australian markings.
A third version for the 25th Squadron Perth is also available.
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Supermarine Spitfire KAP
The Spitfire is a favourite aircraft. This one is a Mk VB aircraft.
The horn key H triggers machine gun sounds and the bell key B triggers smoke and sound from the cannons.
Note: the models are listed as TRS2004, but the bell scripting for the smoke and sound will only work in TRS2006 or later.
The top speed for the Spitfire aircraft is 594kph.
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Supermarine Spitfire JHC
A different camouflage colour scheme.
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Avro Lancaster
The Lancaster was one of the more successful British bomber aircraft. Top speed is 460kph. The horn button fires the rear machine guns.
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Mustang Fighter FA A68-769
This model is in Australian colours, originally A68-110 in the Royal Australian Air Force Service, and delivered in February 1948. It was decommissioned in August 1957 and restored as P-51D Mustang A68-769.
The aircraft served with 82 Squadron Japan & 77 Squadron Korea.
Top speed is 703kph at 25,000 ft, but could reach 935 kph in a dive.
A second version registration ODP is available.
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Douglas DC3
The ubiquitous Douglas DC3 in camouflage colours. The model will load passengers and general goods.
A second version in RAAF grey colours is available.
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Douglas C47 in Australian Colours
A large number of the DC3 aircraft were built, this is third model, the C47 version, which could be considered suitable for a commercial page.
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Hercules C130 RAAF
The Hercules transport in colours of the Royal Australian Air Force. The rear cargo door operates and the aircraft loads passengers and general goods.
The Hercules entered service in 1955, and is still used by many Air Forces and transport operators.
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Hercules C130 Camouflage RAAF
The Hercules in camouflage as used by the Royal Australian Air Force.
Specific loads such as tanks can be loaded at attachment points inside the aircraft. |
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Hercules C130 of the United States Coast Guard Service
The Coast Guard uses an eye catching colour scheme.
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Hercules C130 of the USCG
The rear cargo door operates using the V key. The aircraft will load general goods and passengers at suitable airports.
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Hercules AC130 Spectre Gunship
The USAF Hercules is used for ground attack and carries a Gatling gun and a 105mm Howitzer mounted in the side.
The Gatling gun operates using the Horn H key, the Howitzer uses the Bell B key and the rear door uses the V key.
The Aircraft Action Trigger can be set on the invisible track to operate animations such as the Howitzer firing, you can see the shell leaving the barrel. The gun has appropriate sound, smoke and recoil.
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Airport Runways
Two runway models in bitumen and concrete surfacing are available. They are 1000 metres long and have four attached tracks, one for normal take off, one for short takeoff, one for landing and one for touch and go operations.
It is an industry model, so under AI, you can direct the aircraft to various stopping positions, taxiway on hold, take off hold, landing stop and taxiway off hold for both the normal takeoff track and a short takeoff track.
You need to place speed limits to control the taxi speed of aircraft, my invisible speed signs are suitable. You need signaling for use under AI. |
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Runway Attached Tracks
The four tracks on the runway (the white area) are close to the centreline. They have appropriate slopes for approach glide slope and take off incorporated.
The diagram shows how the attached tracks are arranged:
Blue: landing
Green: takeoff track
Red: touch and go
Purple: short takeoff
You need to place your own invisible track to connect, make a return loop and junctions to change over to the different tracks.
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Airport Runway Lights
The runway has night lighting, here the Singapore Airlines A380 version is landing
Aircraft Action Trigger for Aircraft
Boat has kindly made a track trigger that will activate animations and other effects on the aircraft, kuid 76656:24050. Placed on the track, it is set to 10 different "effects" by numbers. The first three I use to trigger flaps, wing spoilers, missiles, or cargo doors etc, and can be controlled by the user as well:
number 1: horn or H key
number 2: bell or B key
number 3: sanding or V key. |
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Aircraft Action Trigger 2
Number 4 to 10 are used to trigger other specialised animations, these have different effects for different aircraft, for example, on landing, number 4 triggers smoke and tyre squeal.
Because the same number may trigger flaps on commercial aircraft but missiles on military, you can use different runways, two are available. Additionally, the trigger can be set to train priority, so if commercial and military aircraft are given a different priority, the trigger will ignore inappropriate aircraft on the same runway.
Refer to each aircraft config file to see which number corresponds to which effect on the aircraft, and see Boat's trigger information.
Thanks to Boat for this very useful trigger.
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Airport Pushback Tractor
This is a traincar model, used to push back larger aircraft from the terminal. As the wheelbase of these aircraft is large, and track curves may be tight, the pushback bar may not always align with the front landing gear of the aircraft, but nevertheless it is realistic.
The model has animated wheels, and can be driven to the aircraft to push back from the terminals. The vehicle users running numbers to individually number them.
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Airport Taxiway Components
A number of models are available to make a taxiway in either bitumen or concrete finish. They include fixed track switches (junctions) 90 degree and 60 degree turnouts, T sections, splines and 90 degree curved sections.
The bitumen models are 24 metres wide and the concrete version is 18 metres wide, for smaller aircraft. The splines will join the sections or the runway or terminal models.
Clicking on the turnouts or runway models will display an HTML help file in Surveyor, on how to use the models effectively.
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Osprey V22 Tilt Rotor Aircraft
The Osprey V22 tilts the wing mounted engines to act as a helicopter or fly like a normal plane. The blades are a large diameter so that on the ground, when running, they must tilt upwards or they would cut into the ground.
While the image show the blades apparently stopped, they do rotate very effectively in Trainz. The tips of the rotors glow at night.
The tilt mechanism operates automatically, based on the speed of the aircraft.
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Osprey Tilt Sequence
Showing the various blade positions for the tilt rotor, from helicopter through to forward flight. The picture is of the earlier transparent disk rotors, now replaced by the animated blades.
While the real aircraft can take off vertically, for larger payloads it uses a short take off run with the blades at a steep angle. You need to keep your speed down when taking off so the automatic engines and blades do not rotate too far to dig into the runway!
The models can make use of my helicopter lift table to rise vertically then fly horizontally. |
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The Messerschmitt BF109 Fighter
A flyable version with retractable landing gear, and machine guns using the horn key H.
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Lockheed P38 Lightning Fighter
A very distinctive fighter with the twin fuselages. Automatic retracting landing gear, and machine guns using the horn key H are used.
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Australian Boomerang Fighter
An Australian manufactured fighter.
It was a single-seat interceptor and ground attack fighter, using metal and wood construction.
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Australian F-111C Bomber
An Australian F111C number A8-144 in camouflage. It has:
automatically retracting landing gear; automatic sweep back of the wings;
missiles using the B key;
flares using the V key;
tyre squeal on landing, using the track trigger number 4 setting;
Gatling gun using the H key - note the Gatling gun option was removed from the Australian versions;
night afterburner using the light key L.
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F-111C Afterburner
This effect kicks in automatically at 400 kph. I think it is quite realistic.
Note the missiles on the swept wing are also rotated to face the correct direction as the wing sweep angle changes.
There are two liveries available, the camouflage and an RAAF grey.
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F-111C Afterburner at Night
While the afterburner can be seen at night, there is an additional brighter effect operated by the light key L. This superimposes on the day effect and there is some realistic flicker in the effect.
Note that the use of the night effect is independent of speed and remains visible at any speed. It does not show if turned on during the day.
Since the AI turns on the lights when an aircraft moves, the night afterburner effect will be on at all times under AI unless you turn them off - in Driver Ctrl Right click and set Lights to "Off".
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F-111C Drag Chute
The F-111 has a drag chute, deployed by the trigger number 5 setting. It lasts for 8 seconds then vanishes.
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McDonald Douglas FA-18 Hornet
The specially marked Australian aircraft has landing lights and exhaust flares at night and the following animations:
automatically retracting landing gear;
Paveway missiles using the B key;
Sidewinder missiles using the V key;
gun using the H key;
tyre squeal on landing, using trigger 4;
deploys drag chute, trigger 5;
activate flares from the tail, trigger 6;
deploys the tail hook, trigger 7;
catapult takeoff trigger 8;
wing tips fold for carrier operations, trigger 10;
air refueling probe extension, trigger 9.
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FA-18 Hornet
The is an aircraft for operations on an aircraft carrier. It has a tail hook for landing, will operate from a carrier catapult, fires missiles and extends a refueling probe.
It can fold the wings and will launch from the carrier with the appropriate trigger settings.
FA-18s are available in Australian, Swiss and American colours, including some static models. |
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Aircraft Carrier USS CVN 68 Nimitz
The aircraft carrier is a scenery object with attached track for aircraft parking, landing and catapult takeoff. A user can join invisible track to the model for taxiing on deck, from landing or parking to the two catapults.
The FA-18 is suitable for operations on the carrier. Using trigger 8 setting, the catapult will launch the aircraft, with afterburners and automatic acceleration.
On landing, the tail hook deploys and the carrier brings the aircraft to an immediate stop, using trigger setting 9.
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USS CVN 68 Nimitz
The aircraft carrier front view, landing track on the right of the deck, two catapults launch on the left.
A demonstration map and session is available showing how the triggers are set up for operation, see the Auran Download Station for those. It does not have AI operations configured, it is for manual operation.
In Surveyor, use the ? symbol form the menu and click on the model for a explanation page of how the track is set up on the carrier model for operations.
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F14 Tomcat
Two Tomcat fighters are available for carrier operations, with folding wings, tail hook, drag chute for airport landing and missile launch capability. |
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E2D Hawkeye
The Hawkeye early warning aircraft with rotating radar dome, folding wings and carrier operation capabilities. |
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PBY Catalina Flying Boat
Two versions available, they operate on track set at ground level. The default placement is with the wheels down.
Landing gear retraction is manually operated by the B key, unlike other aircraft. The wing float retraction is operated by the V key.
Water level for aircraft and ship operation is 3 metres below ground level. All track is placed at ground level.
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Catalina Flying Boat B Key Operation
The B key retracts the wheels but also lowers the aircraft 3.9 metres relative to the track level. This allows it to land on ground with the wheels down but also land on water at the correct height with the wheels up.
This allows the Catalina to use the same track as the Sunderland.
Note the levels in the diagram. DO NOT operate the B key while the aircraft is sitting on the ground.
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Avro Vulcan B2 Bomber
The British Avro Vulcan aircraft in camouflage. It has operating wing flaps (actually spoilers), a drag chute and Blue Steel missile deployment.
Note: this is a build 2.7 suitable for Trainz Classics.
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Avro B2 Vulcan Bomber
The Vulcan launches the Blue Steel nuclear missile.
The aircraft is unusual in that one colour scheme painted the underside in camouflage colours.
It deploys a drag chute on landing operated by track trigger setting 5. |
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Hawker Hurricane
The World War II legendry aircraft. This aircraft flares on landing, B key or trigger setting 2.
It has an animated propeller at low speeds transitioning to a transparent disk propeller at higher speeds.
Two colour schemes and a static model are available.
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KC-135 Tanker
The aircraft deploys a refueling probe to couple with the FA-18 fighters for simulated refueling.
The KC-135 operates on the same track as other aircraft. Using the B key or Action Trigger setting 10, the tanker lifts above the track by 7 metres and deploys the probe.
The FA-18 approaches from the rear and couples with the probe at its own refueling probe. A second trigger further along the track retracts the probe, and after you decouple the FA-18, they operate separately again.
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Airport Runway Signs
These are a set of re namable runway and taxiway signs used at airports.
They appear as Airport Runway Sign and a number in the Scenery menu. The numbering system refers to a list - place a sign and then click on it with the ? menu button to display an HTML page to explain the numbering system and list of signs.
Some allow you to type in runway or taxiway numbers. All are lit up at night, and height adjustable, so you can lower a sign into the ground to make the lamp head less obtrusive.
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Messerschmitt BF110
The Second World War German aircraft, used as a night fighter.
It has an animated propeller at low speeds transitioning to a transparent disk propeller at higher speeds. It will flare for landing using the B key, and the Horn key operates the guns.
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Eurofighter Typhoon
The joint fighter project for Britain and Europe.
Soon.
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Lockheed C5A Galaxy
The largerst USAF cargo aircraft, has operating cargo doors and will load military tanks, jeeps and cargo.
Soon.
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Boeing CH 47 Chinook
The Chinook is in Australian colours, it will load products and passengers, and Jeeps by Vinnybarb, as the Osprey does.
The rear door operates using the B key.
A second version in RAAF colours will be available.
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Eurocopter AS 332 Super Puma
A flyable helicopter, with a working interior. This model will load passengers at passenger enabled stations, such as the Heliport models.
Refer to the Oil Tankers and Rigs Project page for details on all helicopters.
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Bell 412 EP Eurocopter
A flyable helicopter, with a working interior. This model will load passengers at passenger enabled stations, such as the Heliport models. refer to the Oil Tankers and Rigs Project page for details.
It drives in DCC or Cab mode and loads and unloads passengers, with operating doors
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Bell Eurocopter Careflight
A medical version of the Eurocopter model, with a passenger in stretcher care.
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Super Puma Static Model
Two static models of the Super Puma helicopter in Swiss Air force colours.
The first, numbered T341 is animated for rotor startup, run and stop. The animation cycle is 12 seconds and repeats automatically every 50 seconds.
The second helicopter, T342 has no animation.
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Eurocopter EC145 Rega Static Models
Two static models of helicopters used in the REGA Emergency Ambulance Service, Switzerland.
The first, numbered HBZRB is animated for continuous rotor running. The second helicopter, HBZRD has no animation.
Both are height adjustable and panels light up at night - non drivable models only. A separate pilot (foreground) is also available as a scenery model.
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Invisible Track Speed Signs
Because the helicopters and aircraft are capable of high speed and have to stop on a small area, you may need to place speed signs to slow the helicopters down on landing.
The speed signs are visible in Surveyor and invisible in Driver. They place in the centre of the track, Speeds available (kph) on the DLS:
5,10,15,20,30,40,50,60,80
100,150,200,400,450,500,600,800,1000,1200
This makes them very useful for all vehicles using invisible track, or where the use of a visible speed sign at the side of the track is not prototypical, as in the use of Trams or Tramcar operations.
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Other aircraft are still under development.
Also ensure you retrieve the dependencies for the models.
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